When Sony unveiled its overhauled PS Plus program, creating three separate tiers and folding its PlayStation Now streaming service into the priciest one, it seemed needlessly complicated. A lot of players are paying for the more expensive PlayStation Plus subscriptions The company plans for 50 percent of its releases in 2025 to be either PC or mobile games. Now it’s clear the company is ready to do just the opposite, porting its exclusives and investing in potential mobile spin-offs. In the past Sony seemed afraid to cannibalize console sales by releasing its games on PC. Half of all game releases won’t just be on PS5 by 2025 It seems like the port was in part a learning exercise for Naughty Dog, potentially as Sony eyes bringing the rest of its games to PC. It’s not clear how much The Last of Us Part I’s rough performance and poor optimization at launch hurt its initial momentum, compared to the overall increase in sales of the game across all platforms following the success of the hit HBO adaptation. But it’s not exactly God of War numbers, which sold nearly a million copies in its first two and a half months on PC.Ī PowerPoint slide shows game sales on PC. That’s not bad considering it’s a remaster of a decade-old game many people have already played on PS3, PS4, and PS5. The Last of Us Part I, meanwhile, has sold 368,000 copies since it arrived on Steam in March. In the eight months since it hit PC, the game sold an additional 1.5 million copies on the platform. ![]() Spider-Man sold great on PC while The Last of Us Part I is off to a slower startĢ018’s Spider-Man didn’t arrive on PC until last year. Although Sony collects a 30 percent commission on all in-game purchases in Fortnite, Call of Duty: Modern Warfare II, and Apex Legends on the platform, it would stand to make a ton more if those purchases were made inside its own first-party exclusives. It’s coming from spending on add-on content, meaning paid DLC and microtransactions.įull game sales actually dropped by 10 percent on the PS5, while add-on content grew by 210 percent. That extra money isn’t coming from more games sold, however. Sony revealed that PS5 players are spending over $100 more than PS4 players were at a similar point in the console cycle. Prestigious exclusives might help sell consoles, but it’s not what makes the most money once players are locked in. PS5 owners spend a ton on microtransactions Others are sure to be multiplayer-focused affairs more like Destiny 2. ![]() It’s possible some of those games will still have a traditional single-player emphasis and just include cosmetic shops, like Ubisoft’s Assassin’s Creed Valhalla. The difference will be even more stark by 2025, when live-service spending will reach 60 percent of seemingly all production costs. ![]() The breakdown of total spending on content this year will be 55 percent on live-service business models vs 45 percent on “traditional” ones. A PowerPoint slide shows how much players spend on microtransactions.
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